Projects
The common values in each of our Designed learning journeys:
Each project embeds the methodology and aims to develop critical thinking skills
The project theme and structure are tailored according to the additional competencies pursued
Each project requires learners to create and innovate as part of the learning cycle with tangible results

Our Learning Solutions
Chain Reaction Machine Competition
An annual competition that inspires team work for problem solving and creativity with an award for the winning team, and open for all ages to compete
Innovators Club
A year long journey of themed sessions, events and trainings that provide learning opportunities and exposure to the ever-developing STEAM theories and applications (ages 12-18)
Socrati
A learning journey of enlightening values, moral reasoning through discussions on Ethical dilemmas and moral philosophy (Ages 15-17) to develop critical thinking and Ethical Decision-Making
Young Scientists Forum
A STEM themed program, 9-months includes three phases: workshops, experiment and ends with group
Discovery Days
A summer camp that offers learning opportunities in various fields (STEAM) for ages 9-13
Discovery Days
A summer camp that offers learning opportunities in various fields (STEAM) for ages 9-13
Theme Based
Design Adopting the instruments/tools by which the learning methodology operate such as Science, Technology, Music, Theater .. Etc.
Theme Structure
Design the project structure, flow and framework hosting the learning methodology and developing the primary competence along with additional skills
Teachers Program
A packaged solution that provides Capacity building trainings for educators to have the skills and tools to facilitate inclusive thinking environments using non-formal methods
Thinking Centers
An interactive experiential space that hosts various learning tools and projects that develops critical thinking skills
