Projects

The common values in each of our Designed learning journeys:

Each project embeds the methodology and aims to develop critical thinking skills
The project theme and structure are tailored according to the additional competencies pursued
Each project requires learners to create and innovate as part of the learning cycle with tangible results
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Our Learning Solutions

Chain Reaction Machine Competition

An annual competition that inspires team work for problem solving and creativity with an award for the winning team, and open for all ages to compete

Innovators Club

A year long journey of themed sessions, events and trainings that provide learning opportunities and exposure to the ever-developing STEAM theories and applications (ages 12-18)

Socrati

A learning journey of enlightening values, moral reasoning through discussions on Ethical dilemmas and moral philosophy (Ages 15-17) to develop critical thinking and Ethical Decision-Making

Young Scientists Forum

A STEM themed program, 9-months includes three phases: workshops, experiment and ends with group

Discovery Days

A summer camp that offers learning opportunities in various fields (STEAM) for ages 9-13

Discovery Days

A summer camp that offers learning opportunities in various fields (STEAM) for ages 9-13

Theme Based

Design Adopting the instruments/tools by which the learning methodology operate such as Science, Technology, Music, Theater .. Etc.

Theme Structure

Design the project structure, flow and framework hosting the learning methodology and developing the primary competence along with additional skills

Teachers Program

A packaged solution that provides Capacity building trainings for educators to have the skills and tools to facilitate inclusive thinking environments using non-formal methods

Thinking Centers

An interactive experiential space that hosts various learning tools and projects that develops critical thinking skills